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chance situations and few of the models seem to include an intentional allowance for the imperfections of the retinal image. If all that one required to know about visual performance was concerned with detection of simple, isolated objects in plain fields, use of one or more of these models would suffice for all situations. However, vision in real life usually is not as simple as that. Many scenes are highly structured, many objects have textured surfaces, many objects have multiple contrasts against their immediate back-ground (indeed what is the meaning of contrast when an object of interest has areas of different luminance or is seen against a non-uniform immediate background? ) In addition natural objects often have ‘frilled’ edges (e.g. trees and bushes) which tend to blur the outline (see for instance Chapter 11). Yet again some objects are characterised by a line profile with no solid centre (as in any outline drawing) or are merely a discontinuity in the field of view, unbounded on one or more sides and hence incapable of being represented as an area (e.g. a horizon, particularly between sea and sky). In order to supplement existing models, where there is a difficulty in treating such conditions, an attempt was made by the author at modelling visual performance based on known general physical properties of the eye and an assumed logical form of simple, first stage processing by the central nervous system (i.e. processing aimed at detecting existence of local stimuli rather than recognition of any detail). The outcome was the progressive development of a model of the visual process which is presently able to predict, using a simple set of constants, a very wide range of simple detection thresholds, to relate many sets of isolated data one to another, and by its very nature to allow extrapolation into the complex regimes of practical vision. As will be seen later,
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